#pragma once
#ifndef _BULLET_BODY_H_
#define _BULLET_BODY_H_
#include "BaseBody.h"
class BulletBody :
	public BaseBody
{
public:
	BulletBody(b2World *_World, b2BodyType _BodyStype);
	~BulletBody();

	virtual void makeBody();

};
#endif _BULLET_BODY_H_

